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Game Inspired Design

Transforming Classrooms into Gamerooms

My Avatar Types – The Rogue

In my previous post (My 6 Avatar Types) I began outlining the 6 Avatar Types for my History Underground classroom. This is the fifth of my six avatar types (My Avatar Types – The Executive, Avatar Types – The Artisan, Avatars pt... Continue Reading →

My Avatar Types – The Protege

In my previous post (My 6 Avatar Types) I began outlining the 6 Avatar Types for my History Underground classroom. This is the fourth of my six avatar types (My Avatar Types – The Executive, Avatar Types – The Artisan, Avatars pt 1... Continue Reading →

What Mario Taught Me about Learning and Success – my guest Classcraft post

I'm happy to share my 2nd guest blogger post at Classcraft Blog. This one is about how Freedom to Fail should really be called Freedom to Suceed and the importance of rapid feedback loops in the classroom. Follow the link... Continue Reading →

My Avatar Types – The Executive

In my previous post (My 6 Avatar Types) I began outlining the 6 Avatar Types for my History Underground classroom. This is the second of my six avatar types. My class revolves around a central narrative in which the students become... Continue Reading →

Avatar Types – The Artisan

In my previous post (My 6 Avatar Types) I began outlining the 6 Avatar Types for my History Underground classroom. This is the second of my six avatar types. My class revolves around a central narrative in which the students become... Continue Reading →

Avatars pt 1 – The Curator

In my previous post (My 6 Avatar Types) I began outlining the 6 Avatar Types for my History Underground classroom. My class revolves around a central narrative in which the students become "Collectors" for an underground group of Historians in a... Continue Reading →

My 6 Avatar Types

'Tis the season to begin thinking about next year. I've been working on creating an avatar type system that would allow students some more choices in their classroom experience. As I made the avatar types I had attempted to keep... Continue Reading →

Reflections – You Gotta Have Heart!

I've written before about 'loss aversion' - the concept that players can be motivated by the threat of losing something they have gained. Yukaichu refers to this as a Black Hat motivator that should be used  sparingly to prevent burn... Continue Reading →

Reflections – Classroom Avatar Types?

One of my favorite parts of RPGs (role playing games) is the ability to select an avatar type. This first meaningful choice of the game can impact the style of play throughout the game experience and helps make the game... Continue Reading →

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